Tag Archive: mini pets


Like everyone madly awaiting news of the new WoW expansion, I’ve got my own wish list of things I’d like to see to appear in the game or things that could be refined or changed. Here is my top ten!

1. The Mighty Wall of Leveling

Creating a new character now from level 1 is daunting to say the least. Maybe not so for a new player, who has so many exciting things to discover and explore, but for the veteran wanting to try a new alt it’s not a happy prospect. You might have leveled an account full of characters already, or even two accounts, or have another set of characters on a different realm. Do we really need to grind though all those quests and zones we might have done over a dozen times before? I think Blizzard should do something to remove that wall of leveling for alts. I’m not sure what, because there are different ways it could be implemented. I’ve read the suggestion that a ‘micro transaction’ of real money could be involved via the game store, but by experience we know that Blizzard’s concept of micro is rather larger than anyone else’s. I wouldn’t like to see another £15 cost added to the services. What would be better would be the ability to create a character of higher level, perhaps just before the level of the current expansion, or at least higher than Death Knights begin at now. If new races and classes are introduced, whether in the next xpac or one after, people will want to try them. But for many the wall of leveling will be a huge turn off. I wonder how many Pandaren are languishing unplayed just beyond their starter zones? I know for a fact in our guild it’s quite a lot.

2. Guild and Player Housing

As I’ve played several MMOs that already provide these features, it’s something I’d love to see in WoW. While it won’t be for everyone, many players enjoy creating imaginative homes. Buying items for such things can create another gold sink in the game – which we’re always told is needed. Again, as with some other games, items could be sold via micro transactions in the Blizzard store, as long as they’re not too expensive. I liked the way player homes were introduced in Rift, where you got a quest line to acquire your first one. During this, you were rewarded with a decent amount of ‘furnishings’ to start you off. Some players excel at landscaping and interior design and can create some pretty eye-popping domains. The best of player housing includes grounds to the main building that can be landscaped. In Rift, your ‘dimension’ (as your home is known) can be open to the public if you want it to be, so other players can admire your creativity. You might even pick up some commissions!

As for guild housing, I think it’d be fun to have a guild quest chain to acquire and start building your castle, palace, mansion, or whatever. Players could gather resources or donate gold to help with the construction. Features could be added as they’re earned, such as rooms like a Trophy Hall, where the heads of boss kills could be displayed, vendors, crafting areas and so on. In Runes of Magic, high level guild castles have grounds where players can farm resources, much like the farms we have at Halfhill in Pandaria now. Guild Housing in other games is instanced, so everyone enters through the same portal. It would be cool if the Guild Halls could be themed to particular areas, so (like in the original Guild Wars) you could choose the appearance and ambience of your Hall to suit your tastes. The Arathi model could be an old time castle, the Durotar one an Orc fortress, a Duskwood one like a haunted mansion, Stranglethorn like a jungle tree village, and so on. The potential is vast.

Blizzard has always maintained that guild and player housing would empty the cities, but if the portals for them were situated in cities, and things like the AH and the Bank (which let’s face it is the only reason players visit cities now) are still in the main square, I can’t see it making much difference. Especially if guilds could have ‘open nights’ (or days, weeks, whatever), so others could enter certain areas of their domains. This could aid in recruitment. Apart from Orgrimmar, Stormwind and the current City of the Year in whatever expansion we’re in, the cities are pretty much dead anyway. In Rift, on the housing interface, there is a list of dimensions you can enter. It couldn’t be that difficult for Blizzard to do something similar. It would be cool for guildies to have somewhere to hang out together that they have created themselves.

3. Character Model Overhaul

Well, we’re all waiting for this. It might happen in the next expansion, or partly, or it might not. I think we can conclude it will come eventually. What would be a welcome feature is the ability to customize your character much more, including the option to have different skins, i.e. Taunka or Yaungol for Tauren, and so on. The majority of MMOs now allow you to adjust all aspects of your characters, allowing for a more realistic array of different appearances in-world. While you might not be able to change the height of your gnome or goblin, (as a giant of either of those would be plain silly), you could perhaps adjust their weight or body shape. We could do with far more face and hair options, or the ability to tweak those ourselves.

4. Vanilla Pet Model Overhaul

Some of the original companion pets in the game are a pretty horrible lump of polygons – rabbits, prairie dogs, frogs, etc. Most of us use at least some of these pets for battling, if we’re into it. The humble rabbit can be a dreaded foe, hard as it might be to believe. It would be great if the old pets were tarted up a bit to look like the rest of the pets, i.e. realistic.

5. New Races

While I love new races being introduced, especially if they’re exotic, the point I raised first – leveling – is the only downside, unless you’re prepared to pay for a race change. I’m torn between the desire to have a cool new character, such as an Ethereal, Saurok, Naga, Vrykul, etc, and the heart-sinking prospect of leveling another character from scratch. So, for me, new races should only be introduced if an option is given to start at a higher level.

6. New Classes

While I read of players’ desire to have Demon Hunters, Tinkers, Battle Mages, Bards and so on, I wonder if any new class could be different enough to warrant its introduction. To me, those desired roles could be better fulfilled by offering them as new and exciting specs for existing classes.

7. Inventory Space

There can’t be a player in game who doesn’t want something done about our lack of storage options. If tabards, toys and other paraphernalia we tend to collect and carry about with us can be made like the pets and mounts and placed in our spell book, that would free up a lot of space.

6. Gear Sets
An extension of the above point, I think it’s clunky that we have to have different sets of gear for different specs, and these items have to be carried about with us in our inventory. Either make it that one set of gear functions for all specs or let us have a wardrobe feature like in Rift, where such gear sets are stored on the character, and easily changed, and not in the bags.

7. Gear Customization

We’ve got used to gemming, enchanting and reforging, as it’s been introduced a step at a time over the years, but it must be a daunting prospect for new players. I don’t like the way that changing only one piece of gear can mean a whole reforge is needed, which often doesn’t come cheap. Reforging is fiddly if you don’t use an addon like ReforgeLite to do the work for you. Otherwise, you have to use third party web sites to get the relevant information, unless you’re adept at working out all the stats yourself. Personally, I don’t want to spend a lot of time doing that. I think it’s time Blizzard overhauled the matter of stats on gear and made it more stream-lined and comprehensible. Do we really need 3 types of gear adjustment? Just seems like too much to me. Stats should be designed more cleanly so that reforging isn’t needed and gear enhancements are a boost rather than, as with reforging, a necessity to reach certain caps.

8. Cross Faction Contact

Perhaps the most controversial of wishes, and one shared by many, is the ability to team across factions, and in fact simply have communication between them. We have all these sophisticated races, yet they still behave like primitive bullies and, despite nods towards diplomacy, trade, co-operation and peace, WoW is still very much a school-yard us versus them scenario. I don’t think the rivalry should be done away with completely, and political relations could always be potentially volatile, but as so many NPCs of the opposite faction are willing to talk with, trade with and befriend members of the other side, why can’t players do the same? I know the argument against is that the second W in WoW is Warcraft, but after 10 years of virtual existence can’t the inhabitants of Azeroth start growing up a bit? PvP enthusiasts could still have their battlegrounds where characters fight for honour, perhaps in a more gladiatorial sense than we see now, (and on PvP realms still have their all out dog eat dog situation). Not everyone would have to see eye to eye, or join hands and skip among the daisies surrounded by chuckling kids, but there could be more realism by allowing players to make choices themselves about who they wish to hate, or not hate.

I prefer the Rift model of the factions, where the leaders of each regards the other with contempt for their views, politics and way of life, but out in the landscape, away from the politics, players are able not only to talk to those of the rival faction but play alongside them. You can’t actually team, but you can run around together closing rifts, taking part in world events, and such like. I would very much like to see this in WoW, but I’m aware the game population is probably divided right down the middle about this subject.

9. Resource and Mob Tagging.

Get rid of it. It works perfectly well in Guild Wars 2 that any player hitting a mob gets partial credit for the kill and therefore loot, whether teamed with other players or not. Resource nodes can be farmed by more than one player; they only disappear for you once you’ve mined them and another player can then come along and take their turn. We know that Blizzard can make mobs free for all in respect of tagging, as we see on the Timless Isle. There would be far less hatred and anger among players competing for limited resources and mobs if tagging wasn’t an issue. First nights of new expansions would be a far more joyous occasion if this was brought in – except for those whose pleasure is to turn on PvP flagging and make the whole experience more miserable for everyone. But we could do with fewer of those types couldn’t we?

10. Let PvE Realms be PvE

If people want to attack other players, what are they doing on PvE realms? Ah, of course, your average PvE player is easy meat for them. In my opinion, PvP should only be available in battlegrounds and arenas on PvE realms. Why make those of us who rolled characters on realms specifically to avoid that shenanigans have to put up with PvP players trying to trick us into hitting them and initiating combat and just generally making a nuisance of themselves, i.e. the notorious early days of new expansions and zones.

These are my ten wishes, and I know some of them are highly unlikely to happen, and there is massively divided opinion about others, but there’s no law against wishing, is there? I can also say that my wishes are not mine alone; I’ve seen them repeated across forums by many other players, as well as discussed with friends. Ah well, we’ll just have to wait until Friday when Blizzcon gives us the first of the revelations about WoW’s next chapter.

Advertisements

There is a goddess in WoW; her name is Arenjee. She is a capricious sort at the best of times, and even if you should heap her altars with offerings, or prostrate yourself to her in prayer a dozen times a day, the chances are she’s not paying attention, and is off somewhere, perhaps lying on a sofa reading a magazine, or pulling the wings off insects.

Arenjee is sometimes held in check by the elder god, Blizzard. She is subject to his whims, and sometimes he thinks she might have gone too far, gives her a rap across the knuckles, and removes whatever caprice she’s been inflicting on mortals.

What is Arenjee’s purpose, you might ask? Blizzard created her, and threw her into the world of his creation, in order to work mischief, much like Eris, the goddess of Chaos, in earlier pantheons. Theologists of WoW might consider that Blizzard had to create Arenjee because the mortals shouldn’t take things for granted. There is this other form of worship called ‘grind’. Without ‘grind’, mortals might not even believe in the gods any more. And there is one area of the sacred grind that is perhaps more sacred and contentious than others: The Rare Pet.

Listen now, for I have a tale.

Once upon a time, upon the world of Azeroth, there was a distant isle called Tol Barad. Upon this isle were many creatures and peoples, whose lives were mostly blighted by the followers of the god Blizzard invading their space and killing them. (Well, they knew this was their lot, even if they didn’t understand it.) Among the varied creatures of this isle was one known as the Baradin Fox. Mortals knew that slaughtering this lowly animal held a potential prize. It was the rare and much desired Fox Kit, this poor cubling wrenched from the still warm body of its murdered parent. But it was a rare and mysterious creature. Mortals might put one Baradin Fox to the sword (or spell, depending on their murderous preferences) and a kit might tumble forth from the corpse. Or they might kill over 12,000 of the unfortunate foxes and not one bleeding cadaver might offer up its progeny. The reason for this somewhat startling discrepancy between the likelihood of finding a kit among the entrails was down to one thing, or rather one goddess: Arenjee. She hovered over the isle, laughing, and when she’d downed a few cocktails of an evening, might decide to point her finger at a mortal and grant them success in their sacred grinding. Other times, she elected to make all the Baradin Foxes barren for months.

Blizzard, like Arenjee, can be capricious and rather random in his decisions. The winds of change and destiny blow across all worlds, even virtual ones. Blizzard had decided that mortals – who he after all relied upon to believe in him and thus ensure his existence – might enjoy pitting the many small creatures found upon Azeroth in battle against each other. He put much thought into this idea and created a fairly complex modus operandi for this illicit pleasure. Mortals, he knew, loved killing things. And if the things were small and squeaked in agony, or perhaps exploded in a mass of feathers with a dismal squawk upon death, even better. He cast his eye upon Arenjee’s favourite small beast: the Tol Barad fox kit. Well to be fair she had other favourites, but for some reason Blizzard forgot to notice them. “The mortals will like this playful little creature in their teams of beast death,” Blizzard mused, “but Arenjee has really put the little beast out in the ethers somewhere. I know, I’ll make it so that a humble merchant upon Tol Barad will have an endless black market supply of fox kits to sell. That should please people.”

But what do you think, my dears? Did it please people or not? Those of the sacred grind gnashed their teeth, tore their hair and daubed ashes upon their faces. “We worshipped Arenjee for two years,” they wailed. “And she stooped to bless us. We bled for her, we suffered the dark night of the soul of the Great Ennui. Our hands are raw with fox killing. In what crazy universe does a god say, ‘oh never mind, that task was a bit irksome, meet my friend Mr Merchant, he has foxes’?”

Other mortals said, “Oh thank the gods, I was beginning to feel like an ivory poacher. I actually rather like foxes, and killing twelve thousand of them made me feel rather nauseous. Cheers, Blizz, here are two offertory candles and a year’s subscription.’

It is not down to us mortals to question the ways of the gods.

After a shaky start on the Beta, the pet battles are now up and running, more or less as intended. There are still some glitches, such as pets all dropping down dead the instant you begin a battle, and the occasional utter freeze up so you have to forfeit a game and relog, but on the whole it’s a smooth experience. Although you can only revive your pets yourself once every fifteen minutes, most stable masters dotted around the landscape will also do this for you, for the modest sum of 10 silver for your entire stable to be healed and revived.

First, I have to say this is one of the best things brought into WoW for a long time. It’s fun, absorbing and extremely addictive. Like with Archaeology, you have to travel around a bit to track down and train up your pets, but it’s nowhere near as boring as the aforementioned. Each time you begin a battle with a wild pet of the appropriate level, you have the option to capture it once it goes below 35% health. And what turns up in your trap is a surprise: the captured pet can be of grey, white, green or blue quality, i.e. poor, common, uncommon or rare. What this means is that a ‘poor’ pet will have the lowest stats in comparison to a rare, and therefore is not really worth keeping. If you want a particular pet for your team, it’s best to farm the relevant creature until at least an uncommon one turns up in the trap. I didn’t realise this to start with, so am really glad I’ve been messing around with the battles on Beta so that by the time it goes live I’ve got more idea of how to build up my stable and not waste time levelling a ‘poor’. I’m assuming there might well be epic or purple pets in the game too; just not come across one yet.

Pets that you buy, have earned through achievements, or other means within the game, do not have a ‘quality’, but from what I have seen so far, they seem about on a par with an ‘uncommon’ or ‘green’ quality pet from the wild. I bought a Jade Crane Chick from the pet battle trainer in Stormwind (think it’s a limited supply, occasionally available purchase) and it’s one of my best pets.

I also found that pets you might consider a bit drippy and pathetic such as fawns, mice, squirrels and rabbits are no such thing. Squirrels are hard as nails, with their AOE nut barrage! Rabbits and hares can burrow underground and are not weak foes. Mice and rats get a stampede ability to assault your pets with an army of rodents, and fawns, well, don’t get me started on those gits! The standard Fawns you find in places like Elwynn Forest are bad enough. They heal, they annoyingly heal. I got one for my team, but have yet to find a decent quality one, mainly because they’re virtually extinct owing to player numbers in that area. Once I got to Eastern Plaguelands with my pet capturing, (when I had a team of pets around level 10 or so), I was confronted with the infinitely more evil Infected Fawn, which is an Undead pet. This does a soul siphon on your pets that heals it virtually to full for 4 turns on the trot while decimating your valiant critter. I of course swiftly captured one of these for my pet stable. The Giraffe Calf, found in the Northern Barrens also has an AOE heal skill that lingers after they depart the field, as do crabs – who also mix it up with an effective shield to make themselves doubly annoying when you confront them, but handy in your own team. I assume that eventually I’ll come across pets who have silencing abilities that will offset the strengths of healing pets.

Pets also have strengths and weaknesses depending upon what kind of adversary they’re facing. There are several different families of pet – beast, elemental, dragonkin, critter, flying, undead and so on. Some pets perform better against certain families than they do against others. You’re advised of this by a red or a green arrow next to your pet’s skills when they go into battle. A green arrow means your attacks will be strong, a red that they will be weak. Therefore, as you learn about which pets do best against what, you can assess a fight before you start it and choose pets for your team best suited to it. You can only have 3 active battle pets at a time and can’t change these in combat. But you can swap the 3 active pets around as much as you like in between combat ‘turns’.

Another thing I didn’t realise at first is that although only 3 pet skills show on their individual action bars, they will gain more as they level up. You can only have 3 active at a time though, so you need to click on the arrow beneath each skill in the Pet window to select the skills you want to use on them.  I think it’s about level 10 when they get their 4th skill, up to a maximum of 6 at top level.

Once you get beyond the starter level areas, such as Elwynn Forest or Durotar, and you have worked on your pets enough to have 3 available at a time in your team, wild pets will come at you in pairs when you initiate combat. This might make it rather random as to whether your team will work well against the second foe in the fight, since you’re not aware of its exact type before you start, but it will be a creature found commonly in whatever zone you’re in.

The best way to level pets that are lower level than others you might have is to put them in a team with two stronger pets. Put the lowbie into battle first and swap it out before it’s killed (i.e. after one turn most likely). Finish the battle with the better pets, and the lower one will then get bonus experience for the kill. This is the quickest way to level a new pet you might get that’s only available in lower level areas. Rares can turn up anywhere. I got a level 1 rare ghost from Tirisfal Glades.

On the subject of rares, I am finding them in my traps fairly regularly, and am somewhat sceptical this will carry over into live. Pets can be sold on the AH, and Blizzard does love its gold sinks. Commonly dropped rares wouldn’t really hold a price. What astonished me yesterday concerning the AH is the amount of idiots putting pets on there for 500K or more. In fact, few of the pets on the AH are cheap. On a Beta… Why? The only explanation must be that these are people who aren’t on there to test the game, merely treating it like a preview of the real thing. What is the point of trying to make millions on a Beta? Every single bit of gold will disappear into oblivion the minute the Beta is halted. You don’t get to keep anything you acquire on there. I despair of people sometimes. Still I suppose we have to take this as an indication of what prices will be like initially when pet battles go live. It would be great if it’s not too onerous to farm up your own pets rather than rely on the AH (shuddery, horrible memories of my short time in Diablo III, urgh!), so I’m hoping the drop rate for good pets doesn’t plummet too drastically once Mists of Pandaria is released.