Tag Archive: game mounts


No one who pays any attention to community forums in WoW could have failed to notice the hue and cry over the fact that Blizzard saw fit to plonk a new mount on the game store yesterday, right after it was announced that subs had dipped by 3 million. Many have seen this move as a cold-hearted effort by the company to claw in some dosh in the face of lost subs. I personally don’t think this is the case, since the mount itself – the Mystic Runesaber – was datamined as long ago as the last patch. It was always destined to be a store mount – simply by the look of it (and that’s another matter) – so *when* it appeared is irrelevant in a way, although it could be said that Blizzard committed a faux pas by releasing it *this* week. Still, if it was a week before or after, or even months, a lot of people would still have shouted that this was a callous attempt to milk money from the remaining player base.

I’m lucky – or some might say stupid – in that I can afford to buy the store mounts when they appear, 2 or 3 times a year. There’s no doubt that these mounts are far flashier than most that appear in the game, and those who can’t afford to buy them for real money have a legitimate reason to be annoyed, or at least disappointed, about that. The new mounts put into WoD itself are pretty poor, aside from the Poundfist (gronnling) and Rukhmar (golden dread raven) drops, which are both very rare. As many have said, why couldn’t store only mounts like the Grinning Reaver and the Iron Skyreaver have been put into the game as rewards for getting exalted with one faction or another? The mounts you currently get for such endeavours are too boring to bother grinding for. There is a precedent for cool mounts in game in the Nether Drakes of Burning Crusade, and the Flameward Hippogryph of Cataclysm. Both required lengthy quest chains and dailies to acquire, but I don’t remember a massive amount of moaning about that.

I have no problem with store mounts in principle, but it’s not good when new mounts provided in the game are so woefully inferior. I’ve often winced at the big, bulky ground mounts, such as yaks, which just scuttle along like poodles. I never ride the ones I bought because of that. The Core Hound was great in that it had a long, slower, but ground-covering stride – exactly how an elekk or yak should move. But the new boars have the undignified scuttle that spoiled many other mounts, including the camels – who should also have had a long, loping gait. In the face of a dearth of content at present, would it really have hurt Blizzard to have put a mount of the Runesaber’s calibre into the game itself – attained through a lengthy quest chain, or a slew of dailies… or something? It would have given bored players something sparkly and desirable to work for. Admittedly, the Blizzard shareholders want their dosh, and store mounts are always a golden goose for the company. However, as a business person myself, in Blizzard’s position, I would have considered providing two distinctly different colours or variations of the Runesaber – one for purchase, one for earning in game. Those with the money and the desire would most likely have bought the store mount anyway, as well as gone for the different coloured one in game. It would have been a win win situation really – those who won’t or can’t buy the store mounts would have been given a pacifier and maybe – just maybe – there would have been less ranting and dissatisfaction.

Sometimes, I’m baffled by Blizzard’s decisions. To my mind, it’s best to keep as many of your customers as happy as you can, even though it’s impossible to please everyone. I wouldn’t continue to rile customers up so much, when obvious solutions are so visible. (Well, I wouldn’t upset customers to that extent in the first place, but then I’m a *small* business, so all my customers are valuable to me.) Certain things get WoW players up in arms, and glossy store mounts is one of those things. Other things, such as changes to classes or talents, are another matter – they have grey areas – but store items are pretty black and white. The fact that Blizzard charge an awful lot for these items is also galling. I can’t help thinking that if they were more generous about the whole issue, making the store mounts cheaper, as well as offering a different but equally attractive alternative in game, it would pour a whole tanker-full of spilled oil onto troubled waters. Those who can’t afford game store mounts, or won’t buy them on principle, would still feel valued as customers, because they could work for an alternative in game. Those who don’t feel that way would buy the new mount as they always do. Mount collectors and fanatics go for all variations of a mount. I know: I’m one of them. Those who would like to buy store mounts but regard them as too expensive would most likely feel the cost was justified – and affordable – if it was £10 or so less. (These mounts are just pixels, they don’t cost much per unit to generate, if anything, beyond the initial design cost.) At a cheaper, fairer price, more store mounts would be bought, more players would find less reason to complain. Why is this such a difficult concept for Blizzard to get their heads round?

I know WoW players can exhibit a ridiculous amount of entitlement, and complain about anything, but sometimes their frustration is justified. I play other MMOs that have game stores, and their prices are far cheaper than Blizzard’s. The sad fact is that it all comes across as Blizzard having contempt for their customers. There is never any generosity. I remember one festival time in Rift – I think it was Yule – when, after an inworld ‘warning’ to alert the players, GMs spontaneously appeared in major cities on all the different servers and literally threw loot pinatas into the air for 10 minutes. Items would just appear in your inventory. People got all sorts of loot, and no one went away empty-handed. Free gifts from Trion, the developers. People were happy and excited. GMs were there among them, their characters visible to everyone, and everyone felt part of something, and valued. It was a small gesture but extremely effective. I could never see Blizzard doing anything like that. OK, their game is far bigger than Rift, and has hundreds more servers across the world, but even so… there are a host of other things they could do if they got their creative heads together and thought about it. Happy customers, who feel valued, are the most important thing to any business, and customers who feel valued will inevitably be less inclined to complain, or indeed abandon the product. Changes Blizzard have to make to the game sometimes will always cause upset, ranting and peevishness. But store items shouldn’t come into that, because ultimately they are not an important part of the game. They might be important in a monetary sense to the company, but they could have their cake and eat it, if they were more accommodating.

I’ve written this piece from the viewpoint of someone who can afford the store mounts and doesn’t object to buying them – but who also sees the downside and unfairness of them. WoW players pay a sub, not like in the free to play games that rely on game stores to exist, so why in WoW should the most shiny things be game store only? I actually felt somewhat nervous getting my new Runesaber out in game last night. I knew that some players I might pass by in Draenor would in some way see my purchase as traitorous, encouraging Blizzard’s meanness and greed, perhaps even to the extent of spitting on my character. It happened with the first store mount, the sparkle pony, which was – and still is – a great mount, but the shine of owning and riding it was diminished by the anger of players that it was a store only item. Some people were kicked from raid groups for wearing the risibly over-priced store helms that came out some time ago. It’s not just because of envy – although that must inevitably play a part – but I think it’s more down to the fact that players feel cheated, or taken for fools. Why pay £10 for a cosmetic helm, when in other games, they cost pence? I worked out that a full transmog set in Rift, including all gear slots, came out at 38 pence per item. £10 for one item? Oh, that’s simply greedy! And players see that, and conclude Blizzard must just think they’re stupid. Game stores obviously can work, but items within them should be balanced with items in game, at least in a sub game.

WoW is the biggest and most successful of MMOs – at least in the West, I can’t speak for the Far East – but the way Blizzard often behave simply comes across as them feeling unassailable, all-powerful, and having a streak of arrogance because of that. My opinion might be completely wrong, but what Blizzard spokespeople say in the face of fierce criticism rarely gives any other perspective.

So, last night, I took my new mount – which flies – out on my Horde DK, who’s only level 78, and flew around Northrend. It’s a beautiful mount, a purple glowing cat, armoured, and with spectral wings, although you’ll only see the best of it in expansions of the game earlier than WoD. I wrote my previous blog post about flying, or lack of in WoD, so I won’t go into that again, but even as I was flying around, admiring my Runesaber, I couldn’t help feeling that it should have been a game reward, not just something you slap on a credit card. How much more sense of accomplishment would I have felt if I’d known I’d just completed a long and difficult quest chain to acquire it?

My last two blog posts have been centred around aspects with which I’m dissatisfied, but I do still love the game and enjoy my time in its virtual world. I don’t want to be a constant moaner, but sometimes you have to let off steam. My next post will have a more positive tone!

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Come patch 5.1 there will be a new mount achievement to obtain 150 mounts. For most mount fanatics, their collection, (even if they’re not particularly hardcore at it), will probably be hovering around 160 mounts already, assuming they’ve bought some of the MoP ones. The really serious collectors will no doubt not be far off the 200 mark, but they are the minority, albeit comprising a fair few players.

I’ve read a lot of lamentation on forums about the reward for 150 mounts, which appears to be a Pandaren Kite. I believe it’s the green Kite that some NPCs you rescue during Shado Pan dailies ride off on. I must admit, although I do think the colour of that kite (if indeed it is that) is rather nice, I’m a bit disappointed this is the reward for collecting 150 mounts.

A lot of people aren’t that impressed with the Albino Drake reward for collecting 50 mounts, which first appeared way back at the end of Burning Crusade when achievements were initially introduced. Maybe it is a bit ‘meh’ to people now, but you have to bear in mind that when that achievement appeared there were NO drake mounts in the game at all, just the Nether Drakes, which are utterly different. To be able to ride a mount that was of a model only lent to us in the Caverns of Time Durnholde Keep instance seemed amazing at the time. I can remember us doing that instance and people saying, as we rode our Bronze Drake NPCs to the start of battle, ‘wouldn’t it be fab to have these as mounts?’ We got our wish later on with the Culling of Stratholme instance, where that mount could be won on a timed run, but before that… it seemed like an impossible dream. Few serious mount freaks would be seen dead on a Bronze Drake mount now, they have become so common, but the idea of getting one at the start of Wrath seemed fantastic. So, point number one: whatever later achievement-gatherers might think of the Albino Drake now, back when it was first introduced, it was pretty special.

Wrath also introduced the 100 mount achievement, which to start with was punishing, since you’d need rare drop mounts, expensive mounts and possibly TCG ones to hit that figure. As Wrath progressed, and especially with the introduction of the Argent Tournament and its mount piñata, that figure became more easily attainable. The reward for it was a Dragonhawk, red for Horde, blue for Alliance. Initially, there were no Dragonhawk mounts in the game, apart from a few taxis you could take. When I finally got mine on my Alliance Druid, I thought it was a fantastic mount. There was no other like it. Eventually, when I levelled my Horde characters, I got my main Hordie the even better black/red Dragonhawk from Argent Tournament dailies. When mounts and their associated achievements became account wide, all my Hordies found they had a nice red Dragonhawk too, (thanks to Alliance characters and their mount collecting), as well as every one of them being able to use the AT Dragonhawk. But again, when the 100 achievement first appeared, the mounts associated with it were different from all others and could be considered special.

So, the Kite. You can get one as a reward by raising all Mists factions to exalted, and to be honest I haven’t really read anything about players being enormously excited about Kites.  They’re ok as taxis, but I’m not into them myself. I think if my characters could sit on them they would be better. I have the same beef with flying carpets. I find that standing on this type of mount in a surfing pose just looks ridiculous. So I agree with all those who are QQing a bit about the 150 mount reward – if indeed it does prove to be the Kite, although from what I’ve read it’s almost certainly that, well at least it’s that on the PTR. Maybe it’s not such a milestone mount because so many will just log on the day after the patch and get that achievement immediately. But for those players who’ve only recently managed to get 100 mounts, (or not even that yet), perhaps the idea of getting another 50 is somewhat more daunting than it is to those of us who’ve been mount freaks for years and have already got over 150. I personally think all achievement mounts should be special to start with. OK, we have tons more Drakes in the game now, and several Dragonhawks, if you include the TCG one, but the fact remains at the time of their appearance they were fairly unusual. I don’t find Kites that unusual or exciting, and it appears a lot of other players feel the same, although of course there are going to be others who think they’re great. It’s just down to personal opinion again.

I also think it’s odd Blizzard haven’t put in a 200 mount achievement yet, since for the serious mount collector this would be something to strive for, as we strove for the 100 mount one back in the day. The fact is, it’s not difficult to get 150 mounts now, if you’re prepared to grind faction rep and shell out for the mounts at exalted. Admittedly, if you were starting from scratch this would make a massive dent in your gold reserves, or would require a lot of saving up. I do know that a couple of people in our guild, who aren’t that serious about mounts, but have pottered about getting them casually over the years, already have well over 100 and won’t find it that difficult to hit 150 for the next achievement. So to me a 200 mount achievement would have been good to include in the patch too. When new pet collecting achievements came out some time ago, Blizzard added a couple at once.

As to what would have made a nice 150 mount reward, I’ve read some interesting suggestions. An Infinite Drake – yes, I’ve always wistfully thought of having one of those. A recoloured Heavenly or Thundering Cloud Serpent – again, good suggestions, don’t think anyone would complain about that, even though we already have a few Cloud Serpents to collect. Cloud Serpents have certainly been a big hit with our guild, with some saying they are the best flying mounts ever introduced. But how about something that’s not yet a mount we can acquire? My personal vote would be for the Arcane Wyrms/Serpents in Coldarra of Northrend, who fly around outside the Nexus/Oculus/Eye of Eternity structure. Every time we go over on a Friday to have a go at Malygos I think how fabulous it would be to have one of those Wyrms as a mount. Missed opportunity there, I say. They’re not that different in shape to the Cloud Serpents so surely wouldn’t be that hard to turn into mounts. There are other flying beasts in Northrend who have never been utilised as mounts, such as the Ember Wyrm and a certain type of Frost Wyrm, but perhaps these are a bit old hat, so not really suitable for the Pandaria era. I don’t think the Arcane Wyrms fall into the same category, but I admit to being biased. If we want to think really bizarre, how about a Fel Reaver mount, which can also liftoff vertically and become a flying mount? That would be pretty awesome.

Something else about Arcane Serpents. I was looking up these creatures on Wowhead to get their correct name and made the happy discovery that on the PTR there are four different colours of wyrm now, (blue – arcane wyrm, purple/pink – arcane serpent, white – spirit of the north, and red – crazed mana wyrm). They have been transformed into beasts from dragonkin, and three types (not the red) will be tameable by Hunters. What excellent news – subject to nothing changing when patch goes live, of course! Now if Blizzard could only take that one step further and make them mounts…

An Arcane Serpent

An Arcane Serpent pic I got from WoWhead

There is much debate going on at the moment about the fact that once you’ve got your main character through to 90 in Mists, it’s rather a pain for your subsequent alts to have to ride on the ground through all the zones. Flying is not allowed until 90 and many think that for alts it should be allowed, via Heirloom Tomes for example. While I see both sides of this argument, there are some pros and cons to consider.

 Ground Mounts are Just a Pain When Levelling on Alts

Yes, they are. There’s no doubt that a certain – rather large – level of pain is involved in fighting through tons of mobs to get to a quest objective, only for some other player to ninja it off you while you’re fighting. Sometimes, with no ninjas in sight, it’s just wearisome to fight in and fight out through a swarm of fast respawning mobs – all the time. I get that. And I hate it myself. Being able to swoop in on a flying mount directly to where you need to be and who you need to kill is fabulous.

But there is something to be said for experiencing this really beautifully-designed expansion from the ground. I think a lot of players rushed their mains to 90, almost blindly. To be frank, I did so too really. The first alt they level is the one who will have the time to investigate and explore the new continent. This is obviously more interesting and realistic from the ground. For this reason, I think flying at lower level should be held off for a patch or two. It didn’t hurt in Northrend. I levelled several alts the hard way back in Wrath. Although I must admit that the first alt I levelled with Heirloom flying – my rogue – was like a silky dream. No more fighting through annoying mobs to get to a quest objective. No more fretting that some other ‘considerate’ player would pinch my quest item as I was fighting a path through to it. It was blissful. But that said, I’d be happy to wait for that in Mists. While I’m an impatient player, I could bear waiting a couple of patches before we get Eze-mode for alts. The land is more realistic from the ground, and it’s beautiful to quest through.

Ok, some players really hate questing. It’s not their objective for the game; they just want to get to top level, gear up, and raid. Any impediment to that is just going to annoy those people. They did it all on their main character, no doubt cursing all the way through, so why shouldn’t they be given leeway on their alts? Why be forced to do it all again and again the hard way. I understand this complaint.

The solution, I think, is to allow flying at earlier levels like they did in Northrend, but not immediately, and everyone’s first character should experience the content to 90 without flying. Just enjoy it. Trust me, it’s fun, if you forget the stress of gearing up and raiding. I personally would be very happy if two patches down the line, an Heirloom flying tome came in. But in the meantime, I’ll also be happy to level my alts slowly and look around.

This expansion is going to be with us for two years. Forget what they say about expansions being released quicker; we know this won’t happen. We have plenty of time.

 PvP Concerns

For some reason, some people want to play on PvP realms and then weep over the consequences. Sorry guys, but why? One concern that’s been voiced is that level 90 players being able to fly inflicts hideous ganking harm on those who can’t fly, so everyone should be able to. I can’t really sympathise with this. If it bothers you, why the hell are you on a PvP realm? Why would anyone want to level on a PvP realm, without being accepting of ganking and all that shenanigans? The idea, frankly, is just ridiculous. It’s amazing how many people are upset about what happens to them on these realms. What do they expect? PvP worldwide is just license to be a dick. And every dick on the realm will happily take advantage of that. Change to a PvE realm, guys, and just enjoy playing WoW without all that stupidity and exposure to the worst element of players. Leave PvP realms to the dicks who enjoy inconveniencing each other for the hell of it. Unless you’re one of them.

Faster Ground Mounts

This is a great idea I’ve read about, but sorry guys, the fact that WoW is both PvE and PvP means you’ll never get it. PvP spoils a lot of PvE play again and again. It’s hugely annoying for PvE players. Yes, having ground mounts go at 150% or 200% would be great, and probably a lot would happily pay for that to help with PvE levelling and get it over quicker, but it will never happen, because of the implications – apparently – in PvP battlegrounds. This is what I’ve read so can only assume it to be true. There’s enough previous form to suggest it’s right. I’ve seen the class of my main character – a Hunter – be butchered time and time again because of PvP concerns, which just emasculates him in PvE. I’m going to see it again imminently with the nerf to Lynx Rush, for no other reason than PvP players whining about Hunters being overpowered. It’s not like Lynx Rush puts Hunters way at the top of DPS meters in PvE. It’s just a great skill I’ll be sorry to see so diminished for burst damage, which is helpful in raids, never mind on all those sodding dailies I have to do, when I sometimes get swamped with fast respawning mobs. I wish PvE and PvP would separate forever, be different games. It won’t happen. So we just have to suck it up – continually. Some classes more than others. It seems unfair to me that Blizzard always listens to the PvP players and nerfs classes because of their moaning. It doesn’t happen the other way around. At one time, during Wrath, I had to stop playing my Hunter completely in raids because of what PvP adjustments had done to his DPS. I’m not bitter… noooo. But anyway, *cough*, where was I? Oh yes, faster ground mounts will never be.

Conclusion

I think we will see alts being able to fly earlier eventually. It will be like in Northrend, and it will come at the right time. Flying isn’t always the answer to everything as players doing all the level 90 dailies will be able to attest. Other ‘considerate’ players will still ruin your day whether you can fly or not. So with that in mind, levelling to 90 without flying isn’t really that much of a bind.

That said, questing through Townlong Steppes and Dread Wastes without flying is really quite horrible. It seems to me those zones were designed for players who could fly, because of the amount of mobs and their fast respawn rates. My recommendation is to do every zone before that with your alts so you get to 90 before those last two zones. It is far more pleasant, even if it does take a bit longer. And with alts, there is surely no rush to get there.

Mount collectors in WoW are an insatiable breed. I know because I’m one of them. Ever since TBC when Blizzard unleashed new mounts into the game –  a lot of them – and mounts became learnable ‘spells’, I was hooked.  In the early game, mounts took up bag space, and with this being precious enough as it is, most players would only take one mount out on the road with them (and one companion pet as well, if they were into those too). It was not the norm for people to collect mounts in the way we do now. First, there were far fewer of them about, second, reputation was far more difficult to earn with the home cities, third the aforementioned inventory/bank space was prohibitive to collecting anything really, and fourth, gold was harder to come by than it is now. You needed 1K for the level 60 riding skill (which at that time was only the 100% ground mount speed), and most players struggled badly enough getting the 100 gold together just for slow ground riding. The faster ground mounts were seen rarely in the game, and were in fact the prestige mounts of their day.

But TBC changed all that. The price of ground riding was slashed to a manageable amount, gold became more easily earned in the new expansion, inventory space was no longer a problem and oooh look at all these amazing new mounts!

The first were the talbuks you could get in Nagrand from your faction’s allies in the area. There was a choice of six different ones. You needed exalted reputation to buy them and at first they didn’t come cheap. Players would usually only buy one, or perhaps different coloured ones on alts. Some were more expensive than others, being armoured. This was the first bona fide rep grind in WoW for new mounts and most people I knew were happy to do it. We’d just not had exotic new mounts before, and the talbuks, or high goats as they were affectionately nicknamed, looked quite exotic to us at the time.

Later in the expansion we were given our first flying mounts, which were drakes – those from Netherwing ledge. Again, quite a grind, but we’d never imagined we’d be able to have drake mounts, so whatever it took we did it gladly. We were given another faction to earn rep with, the Shatari Skyguard, who also sold mounts – the nether rays. At the end of TBC, achievements were introduced in the pre-patch to WotLK. One of these was to acquire 50 mounts. It was doable, just, with all the new mounts in Outland, but it cost a packet.  As you needed all available mounts, it was a bankrupting experience to attempt that achievement at the time. I managed it by clearing out the bank accounts of several alts, but I wanted the reward for the achievement so badly – the albino drake – that I didn’t care. This was the first ‘proper’ drake mount in WoW, since the nether drakes were a species unto themselves really. They didn’t look like any other dragons we saw in the game and had rather ‘sharklike’ faces. That said, I still love them.

TBC also brought in a few rare drop mounts, such as the Raven Lord from Sethekk Halls, the Ashes of Alar from the Tempest Keep raid, the Fiery Warhorse from the Karazhan raid and the White Hawkstrider from Magister’s Terrace.  All of these were rare at the time, the Ashes of Alar phoenix particularly so, as the boss who dropped it, Kael’thas, was no pushover when he was current. I can remember the first time someone got that mount on our server – a Horde player – and they were riding it in Shattrath city. Everyone just clustered round him to gawp in wonder at this amazing looking mount. We’d seen nothing like it before. Silly rumours abounded, such as only one per server would be allowed. That was untrue, but it was still incredibly rare owing to the difficulty of downing that boss and the fact only a small percentage of players were actually attempting the 25 man raids back then.

WotLK brought in dozens more mounts and a new way to get some highly prestigious ones. These were the rewards from completing dungeon and raid meta-achievements. It gave guilds really good incentives to complete the achievements. Unfortunately, there was a hiccup with the raid achievement mounts. Two were awarded for completing all of the Naxxramas achievements (one for 10 man, one for 25 man), but Blizzard removed them from the game when they released Ulduar, the next tier of raiding.  They now realise themselves it was a mistake, even though elitist players who’d got those mounts were pleased about it, because they felt that owning them showed everyone around them that they had completed Naxx when it was at its most challenging. People who outgeared the place later had – and have – no chance of getting those mounts.

One thing I will never understand is certain players’ desire to keep prestige mounts away from others. This is because a prestige mount is only prestigious until the next slew of difficult to obtain mounts is released. All those players smugly preening because no one else could get the black proto-drake or plagued proto-drake any more probably wouldn’t be seen dead on theirs once they’d got their paws on one of the Ulduar reward protos. Really, why should they care what players who take longer to complete things do with content and mounts they’ve left behind? How many of them now ever get their black/plagued proto out of the stable? I can’t remember the last time I saw one; probably not since way before Cata. And yet we still see the complaints, and the demands from a certain type of player, that some mounts should remain inaccessible to the majority. I wouldn’t dispute that maybe some of these people are better players than those who follow in their footsteps, but again, why should they get riled about people getting rewards they no longer even care about? It’s just dog in the manger to me; selfish and puerile. Thankfully, Blizzard appears to feel the same way about it; they’ve not removed any meta achievement mounts since the Naxxramas ones. I still really hope they’ll put them back one day; I’m quite sure players would flock to do those achievements then, and most wouldn’t care who else got the mounts. They’d simply enjoy them themselves until they got a newer one they’d prefer to ride about on.

As a serious mount collector, I know that some mounts will be beyond me until I vastly outgear the content they’re found in. This is simply because few people share my passion, so getting a team together when the mounts are current is difficult, once our progression team has moved on to a new raid, leaving the mounts from metas and rare boss drops behind. That’s OK. The friends I have who share my collector’s gene know as well I do we’ll have to wait until just the few of us can tackle the content. It’s annoying but that’s just the way things are. But I don’t think that any mount in the game (with the exception of the Arena reward mounts, which are a thing apart) should ever be utterly inaccessible to players, or should be removed to keep selfish elitists happy.  No true mount collector minds hard work. While that lovely goddess Arenjee might cause us to lament and gnash our teeth occasionally, mostly we’re happy with what we do. We are not so much into the concept of prestige mounts – just… mounts. But for some, exclusivity is the only thing that makes a mount worth having. As far as they’re concerned, mounts are for showing off to other people in cities, in the hope everyone is green with envy, rather than to be enjoyed by the person lucky enough to get them. This is amply demonstrated by the reaction to the Blizzard store mounts (which the majority of collectors would have bought the moment they came out). Few would deny that the store mounts are pretty gorgeous, and if they were rare drops from raids or difficult metas you’d never hear a bad word against them. But simply because they can be bought, they are heaped with scorn by certain players. This is particularly the case with Heart of the Aspects. When that shiny gold drake/serpent showed up in the game data, and no one knew how it would be attained, you saw comments on forums from players virtually slavering over it. Most assumed it would be a drop or a meta reward from the Dragon Soul raid. Then we found out people could simply nip to the shop and buy it. Suddenly, as these mounts started to appear in Stormwind and Orgrimmar, it was a target for verbal abuse. Personally, I don’t care a bit. I’ll ride my Winged Guardian or Heart of the Aspects, or even the poor old reviled Sparkle Pony, whenever I want to, and am glad I can do so.

Mounts really do inspire some quite incandescent feelings among the player base; rage from those who want them kept exclusive, resentment from those who want a chance at them when they’re able to do the content, and wistfulness from the collectors who simply wish it was a case of nose to the grindstone to get mounts, not just down to the whims of Arenjee or insurmountable content pinnacles we have to wait years (in some cases) to climb. But it’s not all negative. Nothing can compare to finishing a meta achievement and getting the mount reward in the mail, or winning a roll on a rare drop, or even soloing content for years and then finally seeing that longed-for mount turn up in the loot. It’s also a great feeling when you get to the end of a rep grind and can go and buy the mount you’ve worked so hard to get. They’re only pixels, and yet they can invoke such emotions – crazy really.

I’m fully expecting that the beautiful new phoenix mounts in Mists will be the privilege of the hardcores for a couple of years, and they’ll no doubt be gratified by that, but I’ll be happy if I can get one eventually. It was quite a tease by Blizzard to give everyone in the Beta one of these mounts in their collection. I could hardly bear riding it, because I just knew it would most likely be a long long time before I could get one for real. Or maybe I’ll be pleasantly surprised. Whatever happens, there are again dozens of new mounts in Mists and many of them involve only rep grinds. That, I can handle. I’m a hardcore rep grinder!