Category: Rift


I’ve not had much to say on my gaming blog for a while, not least because I’d run out of content to do in WoW. I’ve been playing Rift again over the summer, and really enjoying that, not least because of the player housing, which I’ve really got into. Well, player housing is rather a misnomer, as what you get in Rift is not exactly that. You get areas of land called dimensions, which are segments of the actual game world, some large, some fairly small, that you can build upon and transform – in some cases people have done so radically. These dimensions are instanced, but you can set them so that the public can view them, or just friends. Some amazing artwork goes down in these dimensions. I’m only a noob at it; some of the pros, who’ve been doing it for years, are amazing. Yes, you can have a house in your dimensions, which you can build and furnish yourself, but the best ones are when players do things with the landscape, or dream up incredible scenarios, illustrations from books or films, or just their own dreams. So, while WoW has been quiet, that’s been my interest – both building dimensions and spending a lot of time viewing other people’s.

Last week saw the prepatch to Warlords of Draenor arrive, so I’ve been drawn back to WoW, but at the same time (or rather this week), Rift released its new xpac, Nightmare Tide. So plenty to do now in both games. I feel I made rather a mistake abandoning Rift while I threw myself into WoW’s Mists of Pandaria, not least because I used up all the content in Mists and was left with months of nothing to do. When I went back to Rift, there was some catching up to do and I’d cancelled my sub at founder member rate, so would never again be able to have the risibly cheap 5 quid a month sub. Even though Rift is now free to play, I did resubscribe, because the privileges for ‘patrons’ (or subbers) are just too great to do without. If you can afford it, go for it. I believe it’s still a bit cheaper than a WoW sub. I cancelled one of my WoW accounts, just keeping one going so I could visit the guild now and again and meet up with friends. I think now if I’d kept both games going and had divided my time, both Mists and Rift’s xpac Storm Legion would have lasted me perfectly until the games had new content to offer. It’s my plan now to do that. I don’t play as much as I used to, so keeping steadily at both games when I have the time seems best. I enjoy both of them equally, but for different reasons.

Anyway, my thoughts on the WoD prepatch and also Nightmare Tide in Rift.

I’m happy with the changes to my classes in WoW, which in some cases are quite radical. The only one I had any trouble with when doing the new Iron Horde quest chain in Blasted Lands was my priest – but I think that’s down to the fact I don’t play him much anyway so I’m not familiar enough with the playstyle. However, that said, my shaman, who I hardly ever play, did well and seemed far hardier and more powerful than before.

There’s divided opinion over the character model revamp for WoD, which of course came in with the prepatch. I play mainly Night Elf males and Draenei females, and out of the crop these seem to have drawn the short straws with the new faces. Bodies and animations are fine but… I suppose I’ll get used to them. I’m not disgusted enough to turn off the new models and go back to the clunky versions, even though I did prefer the faces.

It’s great we can now go into raids like Firelands and Dragon Soul and zip through them quickly and easily with just a couple of players in a team. Some classes can even solo them. As the mount runs for those raids are on my list, this is a welcome innovation. I’ve done the Iron Horde quests on my main account so now just waiting for WoD to drop. Debating whether to revive the second account, but it seems a bit lavish when I’m playing Rift too.

So on to Rift’s Nightmare Tide. The xpac was delayed a couple of weeks, partly because players on the PTS (public test shards) reported on tons of bugs. I went on there myself and fell foul of a few, literally falling through the world on one occasion! But the bugs seem to have been ironed out. Playing in the first zone hasn’t yet thrown up any horrors to me. Rift’s main theme has always been interaction with the elemental planes, and NT’s theme is the Plane of Water. Those who disliked the zone Vash’jir in WoW’s Cataclysm probably won’t feel entirely comfortable in it. Not all of the zones are underwater, but there are underwater parts to them. And for those who hate the camera giddiness of 3D water combat, never mind edging yourself close to NPC’s and objectives would no doubt hate it. I don’t mind it. The first zone is beautiful, a realm of exposed coral reefs and deep dark pools and grottoes. There are several new water-themed races to encounter, one of which is mer-people, somewhat prettier than the Naga of WoW. Their realm is under attack and we’re there to help them, not least to prevent it drying out completely. (Think WoW’s BC Zangarmarsh type of scenario.) If you bother to read the quest text, the new races have some witty banter about us hairy dry skins! The game play is evenly paced, not too challenging but interesting. Rift was once a PITA for questing, sort of old fashioned in that it was often too difficult with far too much you couldn’t solo. That has changed now, and I’m glad, even if hardcore players whinge about dumbing down. When I’m questing and levelling, I just want to work alone, although it’s fun to group up with others for rifts and other world events. The only gripe I have is that a few quest objectives, such as interacting with certain objects or collecting them, aren’t plentiful enough. This has happened often in WoW too, and is especially annoying at the start of an expansion when hordes of players are about in the starting zone. However, in Rift you can ‘shard hop’, which means crossing from server to server instantly, so on the most problematical quests, I found myself an object I needed to collect/interact with and simply parked at it and shard hopped till I fulfilled the objective. Cheating a bit, but beats riding round and around and around, searching for coral polyps and such like when every other player is doing the same. I’ve really enjoyed the questing so far and annoying quests have been few. The first city you come across, an underwater one, is pretty awesome.

Another new thing in Rift is minions, which is similar to the Garrison followers that will be coming to WoW in WoD. Minions go out on missions for you, such as gathering artifacts (similar to archaeology in WoW), gathering crafting materials, earning notoriety for you (reputation) with game factions and collecting items for your dimensions. I’m only at the start of it, with low level minions who don’t have the most exotic abilities, so not sure if gear rewards come later on. Missions come in various lengths – just a minute to get minion xp, 5-15 mins for slightly better missions, then 8 hour and 10 hour ones, with the longer missions obviously giving better loot. So far it’s been great fun to claim all the rewards. Looking forward to this in WoW also. The game gives you one minion to start off with, but you can buy others in the game store – not expensive either. There’s also an NPC in the game who sells one of each elemental type for 1 platinum each, so again not expensive. Others can be picked up from quests and random drops in the game world. The idea is to match minions to all the quests that pop up in the Minion Window, which are random. You might get a quest such as gathering artifacts from a graveyard, which is a Death mission, so would be best to send an undead minion on that to get the best rewards. If you haven’t got a Death minion you can still do the mission, but a Death minion would be more likely to bring better rewards back to you. The quests and minion matches get more complex as time goes on, so that a mission might do best with – for example – a minion who gets dimension items for you, who is also fire. Some minions have the diplomacy skill so are better for sending off on missions to gain notoriety with the various factions. If the notoriety faction offered for the quest is water-based (very likely at the moment), your best option is to send a minion with both diplomacy and water affinity to complete it. I imagine the trick is to build up your minion collection to match all quest objectives to ensure you reap the fullest benefits from the quests. You start with the ability to send two minions on missions at a time, but can buy extra active minion slots from the game store. You can have as many minions as you like but if you’ve only got 2 slots for missions, only two can be out doing things for you at once. However, if you’re not impatient, two is enough to cycle through the random quests and get nice loot.

Anyway, in summary very happy with both the WoD prepatch in WoW and Rift’s new Nightmare Tide expansion. Can recommend both.

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Rift’s new expansion, Storm Legion, was heralded wherever it was possible to herald. Lots of new features were trumpeted and I must confess I was taken in. I bought the new expansion, and at first, exploring harmless things like player housing and the soul tree revamps, all was good.

My Defiant Ranger’s action bars are now clean and mean, and there is less of the bewildering host of skills that had blighted his bars before. Advice is given from the start on how to distribute points and how best to use skills. This is great for a more casual player.  I’ve played Rift since pre-release, when I was introduced to it because I was reviewing it for a webzine, and liked it so much I stayed. But I’ve only played casually on it, since WoW is where I raid, and do all the serious stuff, and I don’t have time to play more than one game at that level. Even so, I’ve enjoyed all the hours I’ve spent in Telara, up until some of my characters hit top level (50 then) and there wasn’t anything interesting for them to do. The idea of a new expansion was great – more content to work through that I could mostly do solo or with public groups.

I can only compare Storm Legion (as an expansion to a major MMO) to Mists of Pandaria. I’m not a blinkered WoW fangirl. I’m quick to complain when I don’t think Blizzard get things right (or make things worse), and perhaps I am sometimes more of a critic than is fair. But Storm Legion to me, in comparison to MoP, is a huge disappointment. It started off well, with a couple of introductory quests in the new zones. I can’t remember how I got there, since later I discovered breadcrumb quests designed to lead a player there, but because I went through a porticulum I found in Ironpines, these quests now don’t work for my main character. So first downside, intro to the new content isn’t that great or that much of a fanfare. We get this new NPC, some queen of something, but frankly I don’t care about her; her goal and schemes haven’t grabbed or interested me at all; she’s just a typical female fantasy NPC in a needlessly skimpy outfit in what appears to be a fairly cold climate. In comparison to what we got in Mists in WoW, this is rather an anti climax, to put it mildly – well except for the boys who are rather turned on by the new queen in the minimal bikini! That aside, the paucity can’t be down simply to money or resources on behalf of the developers, but also creativity, flare and care.

The new landscape I’ve seen in Rift so far is unspectacular and the one Defiants start in is also kind of bleak. The quests don’t involve me in an expanding drama; it’s just down to ‘kill so many of these and these’. Plus, at level 50 with only quest reward gear from previous content, my Ranger is like a wet tissue. His pet is almost dead after two hits from a regular mob. If I get more than one mob on me at once, it’s most likely a case of ‘hello, graveyard’.  I’ve been playing MMOs for eight years or so, and other kinds of RPG and RTS solo games for far longer than that; I’m not a total noob and have got characters to 50 in Rift before this. I just don’t have the time to raid on Rift or to risk dungeons with PUGs (WoW’s community has irreparably scarred me for that), so my gear is hardly the MMO equivalent of designer label, but surely it’s better for all types of player to enjoy as much of a game as is possible for their play time and style? It’s not the difficulty of the mob fights that annoy me in Rift, but simply that I don’t have the gear to survive them easily. OK this is an MMO that’s set itself up to pleasure raiders, the hardcore players, and that’s maybe why its cities are so empty nowadays. We know hardcore players are the minority in the world of MMO gaming. Rift is trying to compete with WoW, by the look of it, but we all know how well pandering to the hardcore went down in WoW. Basically, it lost the game a lot of customers, more customers than most games would consider themselves lucky to have in the first place. If Rift *also* (please note the also), catered for a more casual market, we might not see Free to Play staring us in the face in the not too distant future, which I feel is a distinct possibility, given what appears to be the size of the community. Only a week or so after release of the xpac, the first new zone was empty when I visited it, but perhaps the players are all hidden in raids. As it stands a casual player is going to say ‘oh fuck it’ after dying multiple times on the first quests of the xpac, beneath that dull, lowering sky. They’ll just go back to WoW or other MMOs.

When we started in Jade Forest in WoW, the first quests could be tricky. It got a lot easier 10 or 12 quests in, but even so, it was colourful, story-filled and – most importantly – doable in average gear.  There were even vendors to help players kit themselves out to have more survivability in the new areas, if they lacked it. Storm Legion just feels like a bland blanket of over-tuned mobs, and gods help you if more than one gets to you, unless you’ve been playing Rift since release and are equipped with raid gear. It’s not fun, it’s not even beautiful. Rift excelled in zones such as Gloamwood in the initial release. I’d never seen such a gorgeously executed MMO zone. OK, all I’ve seen of Storm Legion is the first zone, but it’s dull. Just a few treeless hills and some rocks, that’s it.

As a friend said to me as I was moaning about how I’d wasted my money on Storm Legion, that Rift is, and always has been, not that friendly to the casual player. It’s a shame, as there is a lot about the world of Telara I love, and as the sub fees are so reasonably priced (only about £5 a month if you take out the annual sub package), it’s not that expensive to keep up. But if I can’t play the new content, or have to graveyard crawl my way forward slowly in the hope of getting enough quest reward gear to survive better, that’s not going to be a lot of fun. I don’t expect to raid in Rift, but do at least expect, seeing as I bought the game and pay the sub, to be able to do the basic PvE content without too much annoyance or pain, especially when starting off in a new expansion.

No game can get it right for everyone. For those who like their questing tough and challenging, Rift will be perfect, and these are no doubt the kind of players who are part of that world already.  They would inevitably pour scorn on everything I’ve said here. For me, gaming should be fun, and perhaps in that respect I’m a bit lazier than others. When I log on, I feel questing shouldn’t be a constant wipe-fest; save that for raiding.

My sub for Rift runs out in January, and I’m still undecided whether to renew it or not. But ultimately, is it worth paying £5 a month simply to level alts below 50, or hope for some kind of nerf to content if the game does go free to play at some point? I hate to turn my back on virtual worlds where I’ve spent many enjoyable hours, but with games such as GW2 offering such a vastly more pleasurable time, I have even less inclination to visit Telara now. Perhaps this world is where all those disgruntled hardcores ended up, who wept and lamented so vigorously about WoW ‘dumbing down’ and cancelled their subs. If so, I have no reason to be there, since a game catering to that kind of player isn’t going to be my kind of game. Perhaps I just have to accept that, and close the doors on Telara. Part of me will still feel sad and a bit reluctant, though.