Category: Character Classes


Like everyone madly awaiting news of the new WoW expansion, I’ve got my own wish list of things I’d like to see to appear in the game or things that could be refined or changed. Here is my top ten!

1. The Mighty Wall of Leveling

Creating a new character now from level 1 is daunting to say the least. Maybe not so for a new player, who has so many exciting things to discover and explore, but for the veteran wanting to try a new alt it’s not a happy prospect. You might have leveled an account full of characters already, or even two accounts, or have another set of characters on a different realm. Do we really need to grind though all those quests and zones we might have done over a dozen times before? I think Blizzard should do something to remove that wall of leveling for alts. I’m not sure what, because there are different ways it could be implemented. I’ve read the suggestion that a ‘micro transaction’ of real money could be involved via the game store, but by experience we know that Blizzard’s concept of micro is rather larger than anyone else’s. I wouldn’t like to see another £15 cost added to the services. What would be better would be the ability to create a character of higher level, perhaps just before the level of the current expansion, or at least higher than Death Knights begin at now. If new races and classes are introduced, whether in the next xpac or one after, people will want to try them. But for many the wall of leveling will be a huge turn off. I wonder how many Pandaren are languishing unplayed just beyond their starter zones? I know for a fact in our guild it’s quite a lot.

2. Guild and Player Housing

As I’ve played several MMOs that already provide these features, it’s something I’d love to see in WoW. While it won’t be for everyone, many players enjoy creating imaginative homes. Buying items for such things can create another gold sink in the game – which we’re always told is needed. Again, as with some other games, items could be sold via micro transactions in the Blizzard store, as long as they’re not too expensive. I liked the way player homes were introduced in Rift, where you got a quest line to acquire your first one. During this, you were rewarded with a decent amount of ‘furnishings’ to start you off. Some players excel at landscaping and interior design and can create some pretty eye-popping domains. The best of player housing includes grounds to the main building that can be landscaped. In Rift, your ‘dimension’ (as your home is known) can be open to the public if you want it to be, so other players can admire your creativity. You might even pick up some commissions!

As for guild housing, I think it’d be fun to have a guild quest chain to acquire and start building your castle, palace, mansion, or whatever. Players could gather resources or donate gold to help with the construction. Features could be added as they’re earned, such as rooms like a Trophy Hall, where the heads of boss kills could be displayed, vendors, crafting areas and so on. In Runes of Magic, high level guild castles have grounds where players can farm resources, much like the farms we have at Halfhill in Pandaria now. Guild Housing in other games is instanced, so everyone enters through the same portal. It would be cool if the Guild Halls could be themed to particular areas, so (like in the original Guild Wars) you could choose the appearance and ambience of your Hall to suit your tastes. The Arathi model could be an old time castle, the Durotar one an Orc fortress, a Duskwood one like a haunted mansion, Stranglethorn like a jungle tree village, and so on. The potential is vast.

Blizzard has always maintained that guild and player housing would empty the cities, but if the portals for them were situated in cities, and things like the AH and the Bank (which let’s face it is the only reason players visit cities now) are still in the main square, I can’t see it making much difference. Especially if guilds could have ‘open nights’ (or days, weeks, whatever), so others could enter certain areas of their domains. This could aid in recruitment. Apart from Orgrimmar, Stormwind and the current City of the Year in whatever expansion we’re in, the cities are pretty much dead anyway. In Rift, on the housing interface, there is a list of dimensions you can enter. It couldn’t be that difficult for Blizzard to do something similar. It would be cool for guildies to have somewhere to hang out together that they have created themselves.

3. Character Model Overhaul

Well, we’re all waiting for this. It might happen in the next expansion, or partly, or it might not. I think we can conclude it will come eventually. What would be a welcome feature is the ability to customize your character much more, including the option to have different skins, i.e. Taunka or Yaungol for Tauren, and so on. The majority of MMOs now allow you to adjust all aspects of your characters, allowing for a more realistic array of different appearances in-world. While you might not be able to change the height of your gnome or goblin, (as a giant of either of those would be plain silly), you could perhaps adjust their weight or body shape. We could do with far more face and hair options, or the ability to tweak those ourselves.

4. Vanilla Pet Model Overhaul

Some of the original companion pets in the game are a pretty horrible lump of polygons – rabbits, prairie dogs, frogs, etc. Most of us use at least some of these pets for battling, if we’re into it. The humble rabbit can be a dreaded foe, hard as it might be to believe. It would be great if the old pets were tarted up a bit to look like the rest of the pets, i.e. realistic.

5. New Races

While I love new races being introduced, especially if they’re exotic, the point I raised first – leveling – is the only downside, unless you’re prepared to pay for a race change. I’m torn between the desire to have a cool new character, such as an Ethereal, Saurok, Naga, Vrykul, etc, and the heart-sinking prospect of leveling another character from scratch. So, for me, new races should only be introduced if an option is given to start at a higher level.

6. New Classes

While I read of players’ desire to have Demon Hunters, Tinkers, Battle Mages, Bards and so on, I wonder if any new class could be different enough to warrant its introduction. To me, those desired roles could be better fulfilled by offering them as new and exciting specs for existing classes.

7. Inventory Space

There can’t be a player in game who doesn’t want something done about our lack of storage options. If tabards, toys and other paraphernalia we tend to collect and carry about with us can be made like the pets and mounts and placed in our spell book, that would free up a lot of space.

6. Gear Sets
An extension of the above point, I think it’s clunky that we have to have different sets of gear for different specs, and these items have to be carried about with us in our inventory. Either make it that one set of gear functions for all specs or let us have a wardrobe feature like in Rift, where such gear sets are stored on the character, and easily changed, and not in the bags.

7. Gear Customization

We’ve got used to gemming, enchanting and reforging, as it’s been introduced a step at a time over the years, but it must be a daunting prospect for new players. I don’t like the way that changing only one piece of gear can mean a whole reforge is needed, which often doesn’t come cheap. Reforging is fiddly if you don’t use an addon like ReforgeLite to do the work for you. Otherwise, you have to use third party web sites to get the relevant information, unless you’re adept at working out all the stats yourself. Personally, I don’t want to spend a lot of time doing that. I think it’s time Blizzard overhauled the matter of stats on gear and made it more stream-lined and comprehensible. Do we really need 3 types of gear adjustment? Just seems like too much to me. Stats should be designed more cleanly so that reforging isn’t needed and gear enhancements are a boost rather than, as with reforging, a necessity to reach certain caps.

8. Cross Faction Contact

Perhaps the most controversial of wishes, and one shared by many, is the ability to team across factions, and in fact simply have communication between them. We have all these sophisticated races, yet they still behave like primitive bullies and, despite nods towards diplomacy, trade, co-operation and peace, WoW is still very much a school-yard us versus them scenario. I don’t think the rivalry should be done away with completely, and political relations could always be potentially volatile, but as so many NPCs of the opposite faction are willing to talk with, trade with and befriend members of the other side, why can’t players do the same? I know the argument against is that the second W in WoW is Warcraft, but after 10 years of virtual existence can’t the inhabitants of Azeroth start growing up a bit? PvP enthusiasts could still have their battlegrounds where characters fight for honour, perhaps in a more gladiatorial sense than we see now, (and on PvP realms still have their all out dog eat dog situation). Not everyone would have to see eye to eye, or join hands and skip among the daisies surrounded by chuckling kids, but there could be more realism by allowing players to make choices themselves about who they wish to hate, or not hate.

I prefer the Rift model of the factions, where the leaders of each regards the other with contempt for their views, politics and way of life, but out in the landscape, away from the politics, players are able not only to talk to those of the rival faction but play alongside them. You can’t actually team, but you can run around together closing rifts, taking part in world events, and such like. I would very much like to see this in WoW, but I’m aware the game population is probably divided right down the middle about this subject.

9. Resource and Mob Tagging.

Get rid of it. It works perfectly well in Guild Wars 2 that any player hitting a mob gets partial credit for the kill and therefore loot, whether teamed with other players or not. Resource nodes can be farmed by more than one player; they only disappear for you once you’ve mined them and another player can then come along and take their turn. We know that Blizzard can make mobs free for all in respect of tagging, as we see on the Timless Isle. There would be far less hatred and anger among players competing for limited resources and mobs if tagging wasn’t an issue. First nights of new expansions would be a far more joyous occasion if this was brought in – except for those whose pleasure is to turn on PvP flagging and make the whole experience more miserable for everyone. But we could do with fewer of those types couldn’t we?

10. Let PvE Realms be PvE

If people want to attack other players, what are they doing on PvE realms? Ah, of course, your average PvE player is easy meat for them. In my opinion, PvP should only be available in battlegrounds and arenas on PvE realms. Why make those of us who rolled characters on realms specifically to avoid that shenanigans have to put up with PvP players trying to trick us into hitting them and initiating combat and just generally making a nuisance of themselves, i.e. the notorious early days of new expansions and zones.

These are my ten wishes, and I know some of them are highly unlikely to happen, and there is massively divided opinion about others, but there’s no law against wishing, is there? I can also say that my wishes are not mine alone; I’ve seen them repeated across forums by many other players, as well as discussed with friends. Ah well, we’ll just have to wait until Friday when Blizzcon gives us the first of the revelations about WoW’s next chapter.

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A couple of subjects I want to touch upon in this post.

After getting a *tiny* bit tired of the new dailies on Isle of Thunder, I wanted something different to do when I stopped work on Tuesday evening. I reviewed my languishing alts and decided ‘I choose you, Jassenah!’ my Priest. Poor old Jass. He was the bee’s knees in TBC and Wrath when he raid healed a lot. Well, I did, but it was on Jass. (He’s not *REAL* you understand.)

Anyway, after I felt he was well and truly thrashed to a pulp by class changes and dungeon/raid changes in Cata, and never enjoyed healing on him then, he was shelved for a while. Shame, because he was actually the second character I made, after Velaxis, all those years ago, and for a long time was even guild leader, before Vel pushed him off the cliff, being played more.

Happily, MoP has brought Priests back with a vengeance. I should know, because on a couple of raid runs we actually had four of them in our team – a healer and 3 Shadow Priests. OK, that’s really pushing it, and far from ideal, but we lacked bums on seats and wanted a run. What more can I say? Jass is a little powerhouse for levelling. Well he was, because I hit 90 on him the other night, so for him the levelling is over. I’d got him to the Shrine of the Seven Stars a while ago, because I hate having characters wallowing about the landscape with no true city to live in, and no portals to anywhere else in the world, and you have to be level 87 in Pandaria to get to the Shrine. (Not counting the creative jumping off the Wall to get there, but I like to do things proper.) Over the last couple of days, I bit the bullet and pugged relentlessly on Jass in Normal dungeons. No blood was shed. He was easy to play, did good for himself in respect of DPS, so no goggle-eyed pugger was going to shout at him, and I got 3 levels in two nights, plus a ton of gear, so he can laugh in the face of the tough level 90 mobs, which we face when we begin our reputation grinds with dailies. Happily, for alts, that is much easier nowadays, so I don’t mind doing a bit of it.

I can see why so many people want to play Priests in Shadow spec at the moment. It really is a walk in the Heartland, and although Jass wears cloth armour like other caster classes, he is so durable he might as well be in plate. I love it when I don’t have to be mincingly careful around mobs, which with so many caster classes in MMOs you have to be. I’ve already said on this blog I’m rather impatient when it comes to levelling quests and dailies, so if I can shoot a lot of mobs in the face in one go and survive, that’s dandy. Mind Sear, the Priest AOE skill is marvellous. It hasn’t been emasculated like my Hunter’s AOE, and I can use it a lot. I know Hunter players who have abandoned their main characters because they hate the focus mechanic so much. Plus Hunter AOE is a shadow of its former self in the glory days of Volley. But I digress…

Jass has been a dream to level from 85 to 90. I won’t really be able to use him much in the guild since we’re swamped with Priests already, but I’m not shy to pug with him, because in comparison to a few other classes, (notably DPS melee), I’m not going to play him badly and get yelled at. I’ve dropped into the rotation of Shadow Priest really easily. Whether I will heal with him or not is another matter.

I’ve already written on here about the problems with tanks and healers in the game at the moment. I’ve taken Ysobi, my Druid, into LFR raids up until the second part of Throne of Thunder. After seeing the new third part on Vel, I wouldn’t take Ys in there yet. On Vel, (like two thirds of the raid group I was part of), I struggled with the mechanics on Durumu, which I found as hard as Normal raiding. I don’t want to try healing when I’m still being killed by the floor. That’s just not fair to my team mates. Once I have my head round it, I’ll risk taking a healer in there. Healers have to be focused on the raid frames to heal. Skipping around the shit on the floor is a tiresome addition to all the other things they have to do. I need to be 100% on avoiding the purple maze before I can heal. It didn’t help that when I first did Durumu in LFR we had some comedians in the group, who had clearly benefited from practicing the raid relentlessly when it was on the PTR. That is, they knew it very well, even from day one. Smugly, these people took delight in calling other players ‘retards’, because they were struggling with the mechanics, which in my opinion are badly-designed. Why on earth should players have to turn down their graphics settings on their computers in order to be able to deal with an encounter? Shouldn’t that encounter really be designed so any level of graphics can deal with it? If it isn’t, isn’t it just, well, too gimmicky? Anyway, I’ve read today that Durumu and his floor have been hotfixed a bit as the LFR posse have been struggling with them so much. If I get chance to go in there this week, I’ll be able to see if the changes have made that much of an improvement.

I’ve not tried a Priest as a healer for a couple of years now. Our best healer in the guild is a Priest, but during Cata I felt the class had become more complicated to manage. Druids are really easy to heal with, once you know the lay of the land. Still, I will give it a try, preferably in a guild group first, if I can get one. And that is another story…

Things are a little quiet in our guild at the moment. We’ve had a couple more people drop out of raiding, and it’s nigh on impossible to get any group activities going outside of raid nights. We lost a couple of good social members, because raid drama spilled over into guild chat and the public part of our forum, which they found distasteful, and not something they wanted to see after a day’s work, when they were intending to relax. This is not good for a guild that has prided itself on its mature atmosphere and lack of drama, but still… Nothing incites drama in WoW more than raid politics. I figured all this was a message from the universe to get over my fear of WoW strangers and pug more. If I want to play the game, and take part in activities that need a group, I have no choice. Hopefully, I might meet some new friends, who might even join us.

People have said to me before, and I have found it to be true, that joining random dungeons on the way to top level is a far more relaxed and friendly experience than when you are at max. I really enjoyed the two nights I did this with Jass, talking to people who were bringing alts up as tanks and healers, and everyone being somewhat forgiving of mistakes. Once you hit heroics at 90, (and of course the Normal dungeons are no longer available to you then), the atmosphere changes radically. This is probably because people simply regard them as an inconvenience they have to suffer to get their Valor Points, and they have no interest in socialising or taking things easy. Many have no patience or tolerance either. I really wish the WoW community didn’t have its toxic elements, because when you come across the best of it, it’s a great way to spend an evening. And unless we get a few new people for our guild, or I resign myself to more solo play, I have to brace myself to face that community and hope I find more good than bad.

Every guild goes through hard times. Some survive, some don’t. We’ve been through worse than this since we began in Vanilla, including two mass exoduses of players, with such a high amount of drama involved, I was moved to write stories about them. On at least two occasions, disgruntled people have flounced off and also attempted to take a lot of guild members with them. Poison whispers; don’t you love them! Both attempts failed – ultimately all that those people could take with them was the friends they’d brought in – but it wasn’t nice to experience, and for a while thereafter a hollow wind always blows through a guild as the dust settles and the departures are accepted. It’s interesting that in the two cases I mentioned, the exoduses occurred after one person brought a lot of friends to the guild, then (certainly so in one case) attempted a coup to oust the existing officers. The first time it happened I was horrified people could behave like that in a game, the second time, (which wasn’t so much a takeover bid, but more of a poaching extravaganza), just wearily resigned that the worst in human nature showed through again. But because we have weathered such storms, I have no fears about us surviving. But, yes, a couple more good people on the roster would be nice. Here’s to positive thinking.

I know a lot of guilds have suffered from game decisions, as they always do. There’s always something that drives players away for a while. At the moment, it is the over emphasis on dailies, and the fact that Normal raids are really hard for people who can’t commit more than a few hours, two nights a week to it. Frustration sets in, because progress in raids is slow, or even stalled, and people become more upset about issues, which if things were better in the game they wouldn’t worry about so much. The annoying thing for us is that we have the personnel, even with the recent departures, but because of real life family and work commitments, it’s incredibly difficult to get 10 on at the same time. Hence, I think we need a couple more people to get over that problem. But recruiting is a nightmare at the moment, because every guild is recruiting. We’re trying, and will continue to try, but we can’t just accept anyone who applies. They have to fit well with us, for their sake and ours. One thing we don’t want to do is compromise the atmosphere of our guild just to get more raiders. We know from experience this never works. And at worst, you end up with the sly snakes, who will turn on you with a poisonous bite some way down the line. We really don’t want any more of those, thank you.