Blizzcon was a week ago and players have had time to digest all the news about Warlords of Draenor and for forums to become stuffed with posts about it, either for or against.
I was happy to see 6 of my wishes for the expansion granted – a couple of the others I didn’t really expect to see anyway; they were just wishes.
1. the Mighty Wall of Levelling. It’s great this has been addressed and that people purchasing Warlords will be given a free level 90 character or the ability to upgrade an existing character to 90. I know that the grind from 1 to 90 (and soon to be 100) is a huge turnoff for many players, even if they do it all the way through by pugging dungeons. It’s also been implied, if not outright stated, that high level characters might be bought from the Blizzard store. This has been rumoured for a while and I can appreciate it’s inevitable, although I still wish the option had been given to roll a higher level character in game, even if not as high as 90. The 90s could be reserved for the store ‘micro’ transactions. (We know they won’t be micro.)
2. Guild and Player Housing. Blizzard gave more than I was expecting here. Well, I was expecting nothing, in all honesty. It’s a shame guilds haven’t been given the option to build some mighty edifice to be their home, but the individual player-centred Garrisons are a good compromise, since they can be visited by a raid team of up to 40. Guilds will easily be able to meet in them, unless they’re a guild of prodigious size. I like the idea that Garrisons augment game play and are not just cosmetic; the buildings will actually be useful. I won’t list their functions here, as I expect anyone reading this has already found about those. Another unexpected benefit is the introduction of followers – minions who will work for us and can be sent on quests and raids. I was glad to see that pet battling hasn’t been forgotten entirely, as one of the buildings will be dedicated to pets and have a tamer in them we can battle, probably a daily like other trainers, for the usual rewards.
3. Character Model Overhaul. This is coming sooner than I expected with at least several updated characters being ready for the release of Warlords. It’s good Blizzard has striven – from the preview we’ve seen – to maintain the look and innate character of the toons, simply by refining their existing appearances and improving animations. I’ve seen some players complain that we were only shown one face for each example (gnome, orc and dwarf) and that it will be bad if each race only has one face available on the character creation screen. I can’t see that happening. We were just shown previews, there will be a lot more to come. I can’t see every race being ready for the expansion release somehow, as even doing this much appears to have taken years, but even if half are ready, that will be great. The rest won’t be that far away and perhaps released with the regular patches to the game.
4. Vanilla Pet Overhaul. This wish wasn’t granted or at least not mentioned at Blizzcon. With all the work to be done to get the expansion ready for an early release, including the character model updates, I can live without the pet grooming! Will be cool if it comes at a later date though.
5 & 6. New Races and Classes. No new races were announced, or new classes. Neither was it suggested that existing characters would be given extra specs. Perhaps we’ll have to wait for the next expansion to see any changes in these areas.
7. Inventory Space. Glad to see that a lot of items will be going into the spellbook like the mounts and pets – tabards, toys etc. Quest items will also not be stored in our bags, another welcome change. No doubt they will be similar to how they are in Rift – perhaps a sort of ‘quest inventory’ line on our character window. Was also good to hear that many crafting items will be stored in larger stacks. Great news for tailors, I expect!
8. Gear Sets. This has been addressed and in a way I wasn’t expecting. Gear stats will change according to what spec you’re in, dispelling the need to collect more than one set of gear. I imagine items like trinkets and jewellery might still be specific to certain roles, such as tanking, but at least players won’t have to lug a whole gear set round with them, and it will make it far easier to gear up a warrior, DK, druid, etc, to have a tank offspec. There is a dearth of tanks in the game, and in our guild the perennial excuse when we’re short is ‘I don’t have a gear set for it’. That excuse will soon be well… inexcusable! The game sorely needs more tanks and speaking purely for myself the problem of gearing up a character when they’re not your main raiding toon is a big one. I refuse to take a tank into LFR – really, really just can’t stomach it – and melee DPS has never been my forte, so my performance as a non tank in LFR with such characters would probably get me kicked for low DPS. I don’t want to stomach that either. And the guild just doesn’t do heroic dungeons to the degree we used to. Consequently, I don’t have a fully-geared tank this expansion, capable of filling in for the newest raid content – the first time this has happened since Burning Crusade. So I’m eager to find out how beneficially this gear change will affect the tank problem – hopefully a lot.
9. I realised when I got this far into my article that I actually had 12 points not 10 in my original post and had accidentally numbered two of them wrong! Anyway… the next point was gear enhancements. Again my wishes were granted. I was absolutely delighted to see the death of reforging – which really is never much more than a costly juggling act with stats such as hit and expertise. These stats are going, along with dodge and parry for tanks, and will be baked into the class instead. So in Warlords it won’t be necessary to reforge every time you change one bit of gear. Gemming and Enchanting are also having massive overhauls, with fewer items being enchantable and fewer gem slots.
I have heard a lot of complaining about these changes, with people saying it’s yet another case of Blizzard ‘dumbing down’ the game and making things too easy. I strongly disagree with this. As it stands, modifying gear is a fiddly, overcomplicated procedure. It either requires big outlay on the Auction House to buy expensive gems and enchants, or else swapping what seems interminably between characters to enchant (scribe and enchanter for that) and gem (jewelcrafter and often alchemist to make new gems etc). Then you might need to swap again (or make further expensive purchases) to get leg enchants through Leatherworkers or Tailors. And after that you hit the reforger to make sure your hit/exp or dodge/parry are at cap, with a cost that might be hundreds of gold. All these gear requirements have built up over the years in WoW, and it seems odd to me that the majority of people bemoaning their loss are the same ones who grieve nostalgically for Vanilla WoW, when we didn’t have any of that anyway. Bizarre.
Enchants, while applicable to fewer pieces of gear, will offer far more choice for players, so that they will have to decide carefully what is best for their class and spec. In essence, enchanting gear will be more meaningful than just slapping on the single one that’s pertinent to you at the moment.
We can’t say for certain how these major changes will impact our play until we try it, but to me this seems like a quality of life change. I prefer convenience over complication, but I also hear players talking about how they like things difficult and fiddly. Personal choice, of course, and whatever they do Blizzard won’t be able to please everyone.
10. Cross Faction communication. No changes here. This is something I read a lot about, so maybe it could happen in the future, but it’s clearly not high on Blizzard’s agenda.
11. Mob and Resource Tagging. Again no change, which is a pity.
12. PvP on PvE realms. No changes. We’re still stuck with things as they are. Of all my wishes, I see this as the least likely to be granted, whether now or 3 expansions down the line.
Points I didn’t cover in my original list include the item squish. Players who sampled the new game at Blizzcon reported they didn’t even notice the item squish at first because game play felt the same as ever, healing produced the results they expected, DPS was as powerful as it feels to them currently in game. In Warlords our stats will be slashed dramatically, resulting in far smaller health and mana pools and damage output. This squish will also apply to weapons and armour generally. But our foes will be similarly squished so everything will feel the same as it does now. The reason this must be done is that stats have become ridiculously high – a tank at the moment can have 1 million health. It’s been stated the game will run smoother if all those zeroes are shaved off the stats to a more sensible level. I’ve seen some reservations expressed about the continuing ability to solo old content, which Blizzard insists will not be affected, but we’ll have to wait and see how all this is implemented. One post I read said that given the new health pool of a level 90, a level 1 character could only start at 0.5 health. That seems a bit daft, so I’m sure this new feature will have aspects players haven’t yet considered or been shown.
Raiding, of course, has also been given attention. The current Flex model they’re experimenting with will be absorbed into Normal mode. The current Normal will become Heroic. Both of these will incorporate the Flex feature, allowing for different sized groups. A new Mythic mode will be for a fixed group of 20 players and will replace the current Heroic mode. This is for players who like their game to be the ultimate challenge. LFR will also include a kind of Flex mode in that encounters will scale if, for example, a group is left waiting for ages for a tank or healers. Groups will be able to continue the raid without having to wait for those extra players.
Flex mode has been a lifesaver for our guild, simply because of its flexibility. I think it’s a sensible way forward for all modes of raiding to include this feature, but for the hardest mode for the most hardcore players aiming for realm/world first achievements. As Flex allows for cross realm teaming, it’s obvious that Mythic mode can’t be flexible in that way, with teams including members from several realms, otherwise it will muck up the realm/world firsts.
Raiding has changed so much since Vanilla WoW it’s virtually an entirely different feature to its original form. The encounters are far more difficult and require careful strategy, movement and positioning. In the days of the 40 man raids, which many claim to pine for, you might have had 10-15 good players with the rest of the group made up of anything with a pulse. Nowadays, players can’t be carried unless a group far outgears an encounter. Everyone counts. While this in itself has caused problems for guilds because of the varying ability and skill of their members, it has made raiding more challenging. So I really can’t buy the ‘dumbing down’ complaint. If anything, what we have is the opposite. What people refer to as ‘dumbing down’ is simply more convenience and quality of life enhancements being added to the game. If LFR gets nerfed, that’s because its reason for being is for everyone, regardless of skill or ability, being able to see end game content. I’m still astonished when I take an alt into LFR to see players, who claim to be doing heroic modes, expecting the same level of raiding in LFR and then being surprised by what they find in there. It was never meant for them, and has no impact on their game however easy it’s made for those for whom it’s intended. Blizzard tends to nerf all versions of the raids towards the end of an expansion, merely to give teams a catch up mechanism, so they can finish the current content before anything new appears. Again, this has no effect on the players who completed the content before it was nerfed, who can feel gratified they were able to do so.
I’ve not seen anything (yet) about Warlords with which I feel uncomfortable or disagree. While there might not be ‘showy’ new features such as new races and classes, it feels to me that a lot of work has and is being done on actual content and improving the player experience. I don’t see anything to complain about there.